![]() Villagers tend to be quite difficult to control, so it’s best to build a wall around an NPC village to stop the villagers running away and from getting attacked. Eventually you will notice small villagers running around. Once there is enough “houses” the villagers will begin breeding on their own. With this logic in mind you can build a house dozens of doors and the game will treat this as multiple houses. The more doors, the more houses, even if the doors are connected to the same roof. The definition of a house in Minecraft is a door and a roof. If there are enough houses villagers will begin breeding. You cant feed them anything to make them breed. Villagers will only breed if there is enough room/houses for them to breed. You do not directly make villagers breed in the same way you make animals breed. If you feed a baby animal with the food used to breed, it will speed up the time it takes for the animal to grow up by 10%. The baby will take 20 minutes before growing up into an adult. Once you have successfully made two animals breed, they will be unable to breed again for another 5 minutes. You can breed a horse with a donkey to create a mule. It has been reported that using hay will also work for this. This can be quite annoying since you dont want to be wasting your gold on this. Golden carrots are made by combining a normal carrot with 8 gold nuggets. The quickest way of getting a fish is to use a fishing rod on the nearest body of water. You must first tame an ocelot before you can breed it, to breed you use fish. Once the wolf is at full health it will enter love mode and be ready to breed. If the wolf is not at full health, feeding will only heal the wolf. The wolf will only enter love mode when it is at full health. Any meat should do the trick, even rotten meat ( but you love your dog more than this! ). You need to use bones to tame a wolf, but once tamed you use meat to breed wolves. If you do not have hay then you can get seeds from destroying long grass. Destroy the grass to get seeds, plant the seeds to grow hay and feed this to the cows to trigger love mode. ![]() If you cannot find a village then you can harvest seeds from long grass. Hay is grown in almost every NPC village in the game. If you find some carrots growing in a farm, harvest them and replant some. You will sometimes find them in chests too. AnimalĬarrots are usually found in NPC villages. The table below lists the different animals in the game and shows how to make them breed. Triggering love mode is not the same for every animal. ![]() You will know an animal is in love mode because there will be love hearts rising from the animal. Then trigger love mode, this will make the two animals jump at each other for a bit and then a baby will pop out. There are no animal genders, all you need is to have two of the same animal. If I only slaughter at 4 feeds, then my program won't cull after making a single calf, and so when the spider comes along I still have 2 cattle to breed and my population can eventually rise back up to 'safe' levels without player intervention.Breeding animals in Minecraft is relatively simple, so an animal breeding guide is more of an index to show what you need to feed the animals. I'd then have to go out, find another cow and lure them to the pen. The fewer animals you have, the more likely that random events will drop your population below how many will be culled next cycle, so if I have 2 cows, they breed and make 1 cow, then a spider comes along and kills 1 cow, next cycle one cow will be culled leaving me with 1 cow, not enough to breed. ![]() The minimum flock size for culling also prevents a population collapse. For me that sweetspot is either 4 or 6 fed animals. Not culling below that optimum flocksize increases the overall efficiency because what you loose this cycle by not culling, you gain next cycle by multiplying the number of animals available for breeding up to the point of dimininshing returns. Given this, there's a 'sweetspot' flock size for a given pen setup that optimizes drop rate and efficiency. Up to a certain point, the more animals the more drops per cycle, but because there's only a finite space around the bot, at a certain point the gain vs risk (of clipping through pen, performance hit on world, increased chances of feeding an odd number of animals, etc. There's a time/efficiency balance the program needs to meet. Why dont you let the animals breed if the bot have killed 2 animals? ![]()
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